Old version frostwire4/3/2024 – Core-Upgrade: Inspired by Twitter’s Engineering blog the protocol stack If you like this release don’t forget to rate us in the android market, we keep our fingers crossed that you’ll feel the difference. We do read all the feedback you leave in the android market, wish we could leave responses, but just know we care a lot about this project and we are working hard to make it better with each release. The last updates were meant to keep your files safe so that nothing would be shared unintentionally, however we know the UI is probably a bit hard to grasp for regular users but this will change soon. Expect a lot of changes during the next months in the UI, we’re thinking of new ways (probably UI rewrite) to make sharing both easy and safe. We hope to regain the lost speed/time spent on the FrostWire 5 for desktop release. We didn’t add a “cancel” because we figured the new sharing policies are so strict now, that there should be no reason why you’d be sharing something you didn’t want to share in the first place, and if you did, you can always disconnect or exit the application and the transfer will be killed.Ī hell of a lot more coming, with this release we’re now 1 year and 1 month old. On the UI side, we fixed a lot of crashes you guys reported (thanks) and now if you Touch the green Upward arrow when someone is uploading files from your Android, you will be able to see what files are being uploaded, at what speed and what the progress is. This results in a lot more free memory and the new version of FrostWire (if connected to less than 20 peers) should feel a lot snappier, browsing (as more people upgrade) should work better, and the same with downloads and search. With Netty we’ve gotten rid of a lot of threads and we’re able to use the network interface very efficiently to deliver and receive messages in just a few threads. In theory the linux kernel used by most android should be able to handle lots of threads without much cost but in reality this is not so pretty. In the past FrostWire did a lot over UDP to avoid creating threads, then little by little we started migrating some of the messages over to TCP and things started working better, however we had to keep the number of peers you connected to a bare minimum since each connection required us to create a new thread. FrostWire for Android just turned 1 year old (~950,000 total installs as of this post)īasically we rewrote the entire networking core using a nonblocking io framework called Netty.
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